static int UpdateGeometry(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); TMPro.TextMeshProUGUI obj = (TMPro.TextMeshProUGUI)ToLua.CheckObject(L, 1, typeof(TMPro.TextMeshProUGUI)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Mesh)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.UpdateGeometry(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }