static int Cull(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); TMPro.TextMeshProUGUI obj = (TMPro.TextMeshProUGUI)ToLua.CheckObject <TMPro.TextMeshProUGUI>(L, 1); UnityEngine.Rect arg0 = StackTraits <UnityEngine.Rect> .Check(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.Cull(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }