private void OnNewBlockTouched() { currentComboCooldown = comboCooldown; comboLabel.transform.DOKill(true); comboLabel.DOKill(false); //Kill the previous color tween // comboLabel.transform.localScale = Vector3.one; comboCounter++; comboLabel.text = $"COMBO {comboCounter}"; // comboLabel.transform.DOPunchScale(Vector3.one * .2f, .2f, 1, .1f); comboLabel.transform.DOShakePosition(.2f, shakeStrength, shakeVibrato, shakeRandomness, false, false); comboLabel.DOColor(comboLabelGradient.Evaluate(comboCounter / 100f), .2f); }