示例#1
0
 public void ShaderSource(WebGLShader shader, string source)
 {
 }
示例#2
0
 public string GetShaderSource(WebGLShader shader)
 {
     return(null);
 }
示例#3
0
 public bool IsShader(WebGLShader shader)
 {
     return(false);
 }
示例#4
0
 public string GetShaderInfoLog(WebGLShader shader)
 {
     return(null);
 }
示例#5
0
 public object GetShaderParameter(WebGLShader shader, int pname)
 {
     return(null);
 }
示例#6
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 public void CompileShader(WebGLShader shader)
 {
 }
示例#7
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 public void AttachShader(WebGLProgram program, WebGLShader shader)
 {
 }
示例#8
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 public bool IsShader(WebGLShader shader)
 {
     return false;
 }
示例#9
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 public void CompileShader(WebGLShader shader)
 {
 }
示例#10
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 public object GetShaderParameter(WebGLShader shader, uint pname)
 {
     return null;
 }
示例#11
0
 public string GetShaderSource(WebGLShader shader)
 {
     return null;
 }
示例#12
0
 public string GetShaderInfoLog(WebGLShader shader)
 {
     return null;
 }
示例#13
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 public void DetachShader(WebGLProgram program, WebGLShader shader)
 {
 }
示例#14
0
 public void DeleteShader(WebGLShader shader)
 {
 }
示例#15
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 public string GetTranslatedShaderSource(WebGLShader shader)
 {
     return(null);
 }
示例#16
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 public void DeleteShader(WebGLShader shader)
 {
 }
 public string GetTranslatedShaderSource(WebGLShader shader)
 {
     return null;
 }
示例#18
0
 public void ShaderSource(WebGLShader shader, string source)
 {
 }