public void ShaderSource(WebGLShader shader, string source) { }
public string GetShaderSource(WebGLShader shader) { return(null); }
public bool IsShader(WebGLShader shader) { return(false); }
public string GetShaderInfoLog(WebGLShader shader) { return(null); }
public object GetShaderParameter(WebGLShader shader, int pname) { return(null); }
public void CompileShader(WebGLShader shader) { }
public void AttachShader(WebGLProgram program, WebGLShader shader) { }
public bool IsShader(WebGLShader shader) { return false; }
public object GetShaderParameter(WebGLShader shader, uint pname) { return null; }
public string GetShaderSource(WebGLShader shader) { return null; }
public string GetShaderInfoLog(WebGLShader shader) { return null; }
public void DetachShader(WebGLProgram program, WebGLShader shader) { }
public void DeleteShader(WebGLShader shader) { }
public string GetTranslatedShaderSource(WebGLShader shader) { return(null); }
public string GetTranslatedShaderSource(WebGLShader shader) { return null; }