예제 #1
0
 public void ShaderSource(WebGLShader shader, string source)
 {
 }
예제 #2
0
 public string GetShaderSource(WebGLShader shader)
 {
     return(null);
 }
예제 #3
0
 public bool IsShader(WebGLShader shader)
 {
     return(false);
 }
예제 #4
0
 public string GetShaderInfoLog(WebGLShader shader)
 {
     return(null);
 }
예제 #5
0
 public object GetShaderParameter(WebGLShader shader, int pname)
 {
     return(null);
 }
예제 #6
0
 public void CompileShader(WebGLShader shader)
 {
 }
예제 #7
0
 public void AttachShader(WebGLProgram program, WebGLShader shader)
 {
 }
예제 #8
0
 public bool IsShader(WebGLShader shader)
 {
     return false;
 }
예제 #9
0
 public void CompileShader(WebGLShader shader)
 {
 }
예제 #10
0
 public object GetShaderParameter(WebGLShader shader, uint pname)
 {
     return null;
 }
예제 #11
0
 public string GetShaderSource(WebGLShader shader)
 {
     return null;
 }
예제 #12
0
 public string GetShaderInfoLog(WebGLShader shader)
 {
     return null;
 }
예제 #13
0
 public void DetachShader(WebGLProgram program, WebGLShader shader)
 {
 }
예제 #14
0
 public void DeleteShader(WebGLShader shader)
 {
 }
예제 #15
0
 public string GetTranslatedShaderSource(WebGLShader shader)
 {
     return(null);
 }
예제 #16
0
 public void DeleteShader(WebGLShader shader)
 {
 }
 public string GetTranslatedShaderSource(WebGLShader shader)
 {
     return null;
 }
예제 #18
0
 public void ShaderSource(WebGLShader shader, string source)
 {
 }