public void BindBufferRange(int target, int index, WebGLBuffer buffer, long offset, long size)
 {
 }
示例#2
0
 public bool IsBuffer(WebGLBuffer buffer)
 {
     return(false);
 }
 public void BindBufferBase(int target, int index, WebGLBuffer buffer)
 {
 }
示例#4
0
 public void DeleteBuffer(WebGLBuffer buffer)
 {
 }
示例#5
0
 public void BindBuffer(int target, WebGLBuffer buffer)
 {
 }
示例#6
0
 public bool IsBuffer(WebGLBuffer buffer)
 {
     return false;
 }
示例#7
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 public void DeleteBuffer(WebGLBuffer buffer)
 {
 }
示例#8
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 public void BindBuffer(uint target, WebGLBuffer buffer)
 {
 }
示例#9
0
 public void BindBufferRange(int target, int index, WebGLBuffer buffer, long offset, long size)
 {
 }
示例#10
0
 public void BindBufferBase(int target, int index, WebGLBuffer buffer)
 {
 }