public void BindBufferRange(int target, int index, WebGLBuffer buffer, long offset, long size) { }
public bool IsBuffer(WebGLBuffer buffer) { return(false); }
public void BindBufferBase(int target, int index, WebGLBuffer buffer) { }
public void DeleteBuffer(WebGLBuffer buffer) { }
public void BindBuffer(int target, WebGLBuffer buffer) { }
public bool IsBuffer(WebGLBuffer buffer) { return false; }
public void BindBuffer(uint target, WebGLBuffer buffer) { }