public static void process() { CollisionPair mColPair = (CollisionPair)collisionMInstance.activeList; while (mColPair != null) { // Process each collision pair CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); collisionManInst.currentCollisionP = mColPair; mColPair.processCollision(); mColPair = (CollisionPair)mColPair.pNext; } }