public static void process()
        {
            CollisionPair mColPair = (CollisionPair)collisionMInstance.activeList;

            while (mColPair != null)
            {
                // Process each collision pair
                CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance();
                Debug.Assert(collisionMInstance != null);
                collisionManInst.currentCollisionP = mColPair;
                mColPair.processCollision();
                mColPair = (CollisionPair)mColPair.pNext;
            }
        }