public override void Visit(UFOLeaf a) { CollisionPair pair = ColPairMan.Find(CollisionPairName.UFO_Wall); pair.SetCollision(this, a); pair.Notify(); }
public override void VisitMissile(Missile m) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); }
public override void VisitShieldBrick(ShieldBrick m) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(this, m); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb pBomb) { CollisionPair cp = CollisionPairManager.GetActiveCollisionPair(); cp.SetCollision(pBomb, this); cp.NotifyObservers(); }
public override void Visit(BombLeaf b) { CollisionPair pair = ColPairMan.Find(CollisionPairName.Bomb_Shield); pair.SetCollision(b, this); pair.Notify(); }
public override void VisitMissile(Missile pMissile) { CollisionPair collisionPair = CollisionPairManager.GetActiveCollisionPair(); collisionPair.SetCollision(pMissile, this); collisionPair.NotifyObservers(); }
public override void Visit(BombLeaf a) { CollisionPair pair = ColPairMan.Find(CollisionPairName.Bomb_Wall); pair.SetCollision(a, this); pair.Notify(); }
public override void Visit(BombLeaf b) { // Bombleaf Hit Shipleaf ->Do Something CollisionPair pair = ColPairMan.Find(CollisionPairName.Bomb_Ship); pair.SetCollision(b, this); pair.Notify(); }
public override void VisitBomb(Bomb b) { //Debug.WriteLine(" ---> Done"); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(b, this); pColPair.NotifyListeners(); }
// Alien Hit Shield public override void Visit(AliensCol b) { // Alien Hit Shield Brick --> visit children of Aliens CollisionPair pair = ColPairMan.Find(CollisionPairName.Alien_Shield); pair.SetCollision(b, this); pair.Notify(); }
public override void VisitBomb(Bomb pBomb) { //Debug.WriteLine("BOMB HIT!"); CollisionPair cp = CollisionPairManager.GetActiveCollisionPair(); cp.SetCollision(pBomb, this); cp.NotifyObservers(); }
public override void Visit(ShipBulletLeaf a) { //Bullet Hit WallLeaf ---> reset CollisionPair pair = ColPairMan.Find(CollisionPairName.Bullet_Wall); pair.SetCollision(a, this); pair.Notify(); }
public override void Visit(ShipBulletLeaf b) { //Bullet hit Bullet --> Do Something CollisionPair pair = ColPairMan.Find(CollisionPairName.Bullet_Bomb); pair.SetCollision(b, this); pair.Notify(); }
public override void VisitGrid(Grid pGrid) { CollisionPair pCollisionPair = CollisionPairManager.GetActiveCollisionPair(); Debug.Assert(pCollisionPair != null); pCollisionPair.SetCollision(pGrid, this); pCollisionPair.NotifyObservers(); }
public override void VisitUFORoot(UFORoot pUFORoot) { CollisionPair pCollisionPair = CollisionPairManager.GetActiveCollisionPair(); Debug.Assert(pCollisionPair != null); pCollisionPair.SetCollision(pUFORoot, this); pCollisionPair.NotifyObservers(); }
public override void VisitMissile(Missile pMissile) { //Debug.WriteLine("Hit Octopus!"); CollisionPair collisionPair = CollisionPairManager.GetActiveCollisionPair(); collisionPair.SetCollision(pMissile, this); collisionPair.NotifyObservers(); }
public override void VisitGroup(AlienGrid a) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(a, this); pColPair.NotifyListeners(); }
public override void VisitMissile(Missile m) { if (this.bMarkForDeath == false && m.bMarkForDeath == false)// to fix bug with collision with null objs { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); } }
public override void VisitMissile(Missile m) { if (m.bMarkForDeath == false) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); } }
public override void VisitFlyingSaucer(FlyingSaucer fs) { // Notify Observers CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(fs, this); pColPair.NotifyListeners(); }
public override void VisitShip(Ship m) { // Missile vs WallTop //Debug.WriteLine(" ---> Done"); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); }
public override void VisitAlienGrid(AlienGrid a) { // AlienGrid vs LeftWall // Debug.WriteLine("collide: {0} with {1}", this, a); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(a, this); pColPair.NotifyListeners(); }
// TODO Remove - Shouldn't need this one for TopWall public override void VisitMissile(Missile m) { // Missile vs TopWall // Debug.WriteLine("collide: {0} with {1}", this, a); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(this, m); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb b) { if (this.bMarkForDeath == false)// to fix bug with collision with null objs { // Bomb vs ShieldBrick //Debug.WriteLine(" ---> Done"); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(b, this); pColPair.NotifyListeners(); } }
public override void VisitBomb(Bomb b) { // Debug.WriteLine("collide: {0} with {1}", a, this); // Bomb vs CoreCannon CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(b, this); pColPair.NotifyListeners(); }
public override void VisitFlyingSaucer(FlyingSaucer fs) { // Debug.WriteLine("collide: {0} with {1}", a, this); // FlyingSaucer vs Wall CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(fs, this); pColPair.NotifyListeners(); }
public override void VisitCoreCannon(CoreCannon cc) { // CoreCannon vs RightBumper // Debug.WriteLine("collide: {0} with {1}", this, a); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(cc, this); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb b) { // Bomb vs Missile // Notify Observers CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(this, b); pColPair.NotifyListeners(); }
public override void VisitBottomWall(BottomWall w) { //ShieldBrick vs Bomb //Debug.WriteLine(" collide: {0} <-> {1}", w.GetName(), this.name); // Notify Observers CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(w, this); pColPair.NotifyListeners(); }
public override void VisitShieldBrick(ShieldBrick sb) { //ShieldBrick vs Missile //Debug.WriteLine(" collide: {0} <-> {1}", sb.GetName(), this.name); // Notify Observers CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(sb, this); pColPair.NotifyListeners(); }