示例#1
0
 internal override void IncreaseLength(Player player)        //Adding parts to the snake is necessary since this doesn't spawn that often
 {                                                           // so it will add 5 parts beginning from the end of the snake
     player.AddParts(Settings.mushroomLength);
 }
示例#2
0
 internal override void IncreaseLength(Player player) => player.AddParts(Settings.valuableLength);
示例#3
0
 internal override void IncreaseLength(Player player)
 {
     player.AddParts(Settings.standardLength);
 }