private bool ProcessKeyboardRunning(SadConsole.Input.Keyboard info) { bool processedKeyboard = false; if (player.ProcessKeyboard(info)) { processedKeyboard = true; if (info.IsKeyDown(Keys.Up)) { upKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Down)) { downKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Left)) { leftKeyAnimation.Run(); } else if (info.IsKeyDown(Keys.Right)) { rightKeyAnimation.Run(); } } return(processedKeyboard); }