ProcessTail() public method

public ProcessTail ( Point point ) : void
point Point
return void
示例#1
0
        private void RunGameLogic()
        {
            // Move the player to the next stop
            player.Move();

            // Update the tail
            player.ProcessTail(player.Position);

            // Erase any points that are old
            foreach (Point removePoint in player.RemoveNodes)
            {
                SetGlyph(removePoint.X, removePoint.Y, 0);
            }

            // Draw the new spot
            SetGlyph(player.Position.X, player.Position.Y, 1, Color.Black, Color.DarkSeaGreen);

            // Detect if we hit something
            if (CollisionDetection(player.Position))
            {
                EndGame();
            }

            // Detect if we hit the wafer
            if (player.Position.X == wafer.X && player.Position.Y == wafer.Y)
            {
                currentScore += 3;
                DrawScore(currentScore);
                player.MaxTailLength++;

                CreateRandomWaferLocation();

                SetGlyph(wafer.X, wafer.Y, 249, Color.Black, Color.DarkSeaGreen);
            }
        }