internal override void IncreaseLength(Player player) //Adding parts to the snake is necessary since this doesn't spawn that often { // so it will add 5 parts beginning from the end of the snake player.AddParts(Settings.mushroomLength); }
internal override void IncreaseLength(Player player) => player.AddParts(Settings.valuableLength);
internal override void IncreaseLength(Player player) { player.AddParts(Settings.standardLength); }