示例#1
0
 public AttackAction(Unit attackerUnit, Tile targetedTile)
 {
     throw new System.NotImplementedException();
 }
示例#2
0
 public bool canMoveTo(Tile tile)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public void moveTo(Tile tile)
 {
     throw new NotImplementedException();
 }
示例#4
0
 public void moveUnit(Tile destinination)
 {
     throw new System.NotImplementedException();
 }
示例#5
0
 public bool canMoveOnTile(Tile tile)
 {
     throw new System.NotImplementedException();
 }
示例#6
0
 public bool canAttackTile(Tile target)
 {
     throw new System.NotImplementedException();
 }
示例#7
0
 public void attackTile(Tile targetedTile)
 {
     throw new System.NotImplementedException();
 }
示例#8
0
 public MoveAction(Unit unitToMove, Tile destination)
 {
     throw new System.NotImplementedException();
 }