public AttackAction(Unit attackerUnit, Tile targetedTile) { throw new System.NotImplementedException(); }
public bool canMoveTo(Tile tile) { throw new NotImplementedException(); }
public void moveTo(Tile tile) { throw new NotImplementedException(); }
public void moveUnit(Tile destinination) { throw new System.NotImplementedException(); }
public bool canMoveOnTile(Tile tile) { throw new System.NotImplementedException(); }
public bool canAttackTile(Tile target) { throw new System.NotImplementedException(); }
public void attackTile(Tile targetedTile) { throw new System.NotImplementedException(); }
public MoveAction(Unit unitToMove, Tile destination) { throw new System.NotImplementedException(); }