/// <summary> /// This function begins feedback, recording the scene etc. End finishes /// feedback, and parses the feedback buffer. /// </summary> public virtual void Begin(OpenGL gl) { // Set the feedback buffer. gl.FeedbackBuffer(feedbackBuffer.Length, OpenGL.GL_3D_COLOR_TEXTURE, feedbackBuffer); // Set the rendermode to feedback. gl.RenderMode(OpenGL.GL_FEEDBACK); }