示例#1
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 public static void AssertHeroNotLocked(this UserHeroData data, int heroId)
 {
 }
示例#2
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 public static IUndoState <Hero> AscendHeroImpl(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
示例#3
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 public static int AddExperience(this UserHeroData heroData, IEnumerable <int> heroIds, int amount) => default;
示例#4
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 public static IUndoState <Dictionary <int, int> > AddHeroParts(this UserHeroData heroData, Dictionary <int, int> heroParts) => default;
示例#5
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 public static UserHeroData AssertHeroPartsEnough(this UserHeroData data, int heroTypeId, int requiredAmount) => default;
示例#6
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 public static IUndoState <Hero> AddHeroImpl(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
示例#7
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 public static Hero FindHero(this UserHeroData heroData, int typeId, bool withMaxLevel = false) => default;
示例#8
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 public static void AssertHeroNotInStorage(this UserHeroData data, int heroId)
 {
 }
示例#9
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 public static Account.Resources GetNextStorageHeroSlotsPrice(this UserHeroData data, ResourceTypeId buyResourceType) => default;
示例#10
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 public static UserHeroData AssertNotMaxInventorySlots(this UserHeroData data) => default;
示例#11
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 public static void AssertHeroesNotInStorage(this UserHeroData data, IEnumerable <int> heroIds)
 {
 }
示例#12
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 public static int NextInventorySlotsCount(this UserHeroData data) => default;
示例#13
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 public static IUndoState UpdateInventorySlotsCount(this UserHeroData data) => default;
示例#14
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 public static UserHeroData AssertIsEnoughInventorySlots(this UserHeroData data, int count = 1) => default;
示例#15
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 public static UserHeroData RemoveHeroes(this UserHeroData heroData, List <Hero> heroes, UserArtifactData artifactData) => default;
示例#16
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 public static InventorySlotsPrice GetNextStorageHeroSlotsPrice(this UserHeroData data) => default;
示例#17
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 public static Hero AddHero(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
示例#18
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 public static IUndoState UpdateStorageSlotsCount(this UserHeroData data) => default;
示例#19
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 public static IUndoState AddHero(this UserHeroData heroData, Hero hero) => default;
示例#20
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 public static int NextStorageSlotsCount(this UserHeroData data) => default;
示例#21
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 public static Hero AssertHeroExists(this UserHeroData heroData, int id) => default;
示例#22
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 public static UserHeroData AssertNotMaxStorageSlots(this UserHeroData data) => default;
示例#23
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 public static IUndoState <Dictionary <int, int> > SubtractHeroParts(this UserHeroData heroData, int heroTypeId, int count) => default;
示例#24
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 // Extension methods
 public static Hero GetHero(this UserHeroData heroData, int id) => default;
示例#25
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 public static Hero AscendHero(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
示例#26
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 public static IEnumerable <Hero> GetHeroesWhoExist(this UserHeroData heroData, IEnumerable <int> heroIds) => default;
示例#27
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 public static Hero DescendHero(this UserHeroData heroData, int ascendedHeroId, Hero hero, UserArtifactData artifactData) => default;
示例#28
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 public static IUndoState RemoveHero(this UserHeroData heroData, int id, UserArtifactData artifactData = null) => default;
示例#29
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 public UserPower(long userId, UserAccount account, UserHeroData heroData, UserArtifactData artifactData, UserVillageData villageData, UserArenaData arenaData)
 {
 }
示例#30
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 public static bool IsEnoughInventorySlots(this UserHeroData data, int count) => default;