public static void AssertHeroNotLocked(this UserHeroData data, int heroId) { }
public static IUndoState <Hero> AscendHeroImpl(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
public static int AddExperience(this UserHeroData heroData, IEnumerable <int> heroIds, int amount) => default;
public static IUndoState <Dictionary <int, int> > AddHeroParts(this UserHeroData heroData, Dictionary <int, int> heroParts) => default;
public static UserHeroData AssertHeroPartsEnough(this UserHeroData data, int heroTypeId, int requiredAmount) => default;
public static IUndoState <Hero> AddHeroImpl(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
public static Hero FindHero(this UserHeroData heroData, int typeId, bool withMaxLevel = false) => default;
public static void AssertHeroNotInStorage(this UserHeroData data, int heroId) { }
public static Account.Resources GetNextStorageHeroSlotsPrice(this UserHeroData data, ResourceTypeId buyResourceType) => default;
public static UserHeroData AssertNotMaxInventorySlots(this UserHeroData data) => default;
public static void AssertHeroesNotInStorage(this UserHeroData data, IEnumerable <int> heroIds) { }
public static int NextInventorySlotsCount(this UserHeroData data) => default;
public static IUndoState UpdateInventorySlotsCount(this UserHeroData data) => default;
public static UserHeroData AssertIsEnoughInventorySlots(this UserHeroData data, int count = 1) => default;
public static UserHeroData RemoveHeroes(this UserHeroData heroData, List <Hero> heroes, UserArtifactData artifactData) => default;
public static InventorySlotsPrice GetNextStorageHeroSlotsPrice(this UserHeroData data) => default;
public static Hero AddHero(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
public static IUndoState UpdateStorageSlotsCount(this UserHeroData data) => default;
public static IUndoState AddHero(this UserHeroData heroData, Hero hero) => default;
public static int NextStorageSlotsCount(this UserHeroData data) => default;
public static Hero AssertHeroExists(this UserHeroData heroData, int id) => default;
public static UserHeroData AssertNotMaxStorageSlots(this UserHeroData data) => default;
public static IUndoState <Dictionary <int, int> > SubtractHeroParts(this UserHeroData heroData, int heroTypeId, int count) => default;
// Extension methods public static Hero GetHero(this UserHeroData heroData, int id) => default;
public static Hero AscendHero(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
public static IEnumerable <Hero> GetHeroesWhoExist(this UserHeroData heroData, IEnumerable <int> heroIds) => default;
public static Hero DescendHero(this UserHeroData heroData, int ascendedHeroId, Hero hero, UserArtifactData artifactData) => default;
public static IUndoState RemoveHero(this UserHeroData heroData, int id, UserArtifactData artifactData = null) => default;
public UserPower(long userId, UserAccount account, UserHeroData heroData, UserArtifactData artifactData, UserVillageData villageData, UserArenaData arenaData) { }
public static bool IsEnoughInventorySlots(this UserHeroData data, int count) => default;