Exemple #1
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 public static void AssertHeroNotLocked(this UserHeroData data, int heroId)
 {
 }
Exemple #2
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 public static IUndoState <Hero> AscendHeroImpl(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
Exemple #3
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 public static int AddExperience(this UserHeroData heroData, IEnumerable <int> heroIds, int amount) => default;
Exemple #4
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 public static IUndoState <Dictionary <int, int> > AddHeroParts(this UserHeroData heroData, Dictionary <int, int> heroParts) => default;
Exemple #5
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 public static UserHeroData AssertHeroPartsEnough(this UserHeroData data, int heroTypeId, int requiredAmount) => default;
Exemple #6
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 public static IUndoState <Hero> AddHeroImpl(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
Exemple #7
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 public static Hero FindHero(this UserHeroData heroData, int typeId, bool withMaxLevel = false) => default;
Exemple #8
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 public static void AssertHeroNotInStorage(this UserHeroData data, int heroId)
 {
 }
Exemple #9
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 public static Account.Resources GetNextStorageHeroSlotsPrice(this UserHeroData data, ResourceTypeId buyResourceType) => default;
Exemple #10
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 public static UserHeroData AssertNotMaxInventorySlots(this UserHeroData data) => default;
Exemple #11
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 public static void AssertHeroesNotInStorage(this UserHeroData data, IEnumerable <int> heroIds)
 {
 }
Exemple #12
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 public static int NextInventorySlotsCount(this UserHeroData data) => default;
Exemple #13
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 public static IUndoState UpdateInventorySlotsCount(this UserHeroData data) => default;
Exemple #14
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 public static UserHeroData AssertIsEnoughInventorySlots(this UserHeroData data, int count = 1) => default;
Exemple #15
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 public static UserHeroData RemoveHeroes(this UserHeroData heroData, List <Hero> heroes, UserArtifactData artifactData) => default;
Exemple #16
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 public static InventorySlotsPrice GetNextStorageHeroSlotsPrice(this UserHeroData data) => default;
Exemple #17
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 public static Hero AddHero(this UserHeroData heroData, int typeId, HeroGrade?grade = default, int level = 1, bool?locked = default) => default;
Exemple #18
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 public static IUndoState UpdateStorageSlotsCount(this UserHeroData data) => default;
Exemple #19
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 public static IUndoState AddHero(this UserHeroData heroData, Hero hero) => default;
Exemple #20
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 public static int NextStorageSlotsCount(this UserHeroData data) => default;
Exemple #21
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 public static Hero AssertHeroExists(this UserHeroData heroData, int id) => default;
Exemple #22
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 public static UserHeroData AssertNotMaxStorageSlots(this UserHeroData data) => default;
Exemple #23
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 public static IUndoState <Dictionary <int, int> > SubtractHeroParts(this UserHeroData heroData, int heroTypeId, int count) => default;
Exemple #24
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 // Extension methods
 public static Hero GetHero(this UserHeroData heroData, int id) => default;
Exemple #25
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 public static Hero AscendHero(this UserHeroData heroData, int heroId, UserArtifactData artifactData) => default;
Exemple #26
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 public static IEnumerable <Hero> GetHeroesWhoExist(this UserHeroData heroData, IEnumerable <int> heroIds) => default;
Exemple #27
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 public static Hero DescendHero(this UserHeroData heroData, int ascendedHeroId, Hero hero, UserArtifactData artifactData) => default;
Exemple #28
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 public static IUndoState RemoveHero(this UserHeroData heroData, int id, UserArtifactData artifactData = null) => default;
Exemple #29
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 public UserPower(long userId, UserAccount account, UserHeroData heroData, UserArtifactData artifactData, UserVillageData villageData, UserArenaData arenaData)
 {
 }
Exemple #30
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 public static bool IsEnoughInventorySlots(this UserHeroData data, int count) => default;