private static extern void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
private static extern void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
private static extern void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
private static extern float ICall_LightComponent_GetRange(LightComponent self);
private static extern float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
private static extern float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
private static extern int ICall_LightComponent_GetLightType(LightComponent self);
extern private static float ICall_LightComponent_GetIntensity(LightComponent self);
extern private static void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
extern private static void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
extern private static void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
extern private static void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
extern private static void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
extern private static void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
private static extern void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
extern private static float ICall_LightComponent_GetRange(LightComponent self);
extern private static int ICall_LightComponent_GetLightType(LightComponent self);
extern private static void ICall_LightComponent_SetRange(LightComponent self, float range);
private static extern float ICall_LightComponent_GetIntensity(LightComponent self);
extern private static float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
private static extern void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
extern private static void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
private static extern float ICall_LightComponent_GetSpotExponent(LightComponent self);
extern private static float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
private static extern void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
extern private static void ICall_LightComponent_SetSpotOuterAngle(LightComponent self, float outerAngle);
private static extern void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
extern private static float ICall_LightComponent_GetSpotExponent(LightComponent self);
private static extern void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
extern private static void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
private static extern void ICall_LightComponent_SetRange(LightComponent self, float range);
private static extern void ICall_LightComponent_Bind(LightComponent self);
private static extern void ICall_LightComponent_SetSpotInnerAngle(LightComponent self, float innerAngle);
extern private static void ICall_LightComponent_Bind(LightComponent self);