灯光组件
Inheritance: ScriptRuntime.Component
 private static extern void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
 private static extern void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
 private static extern void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
 private static extern float ICall_LightComponent_GetRange(LightComponent self);
 private static extern float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
 private static extern float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
 private static extern int ICall_LightComponent_GetLightType(LightComponent self);
Exemple #8
0
 extern private static float ICall_LightComponent_GetIntensity(LightComponent self);
Exemple #9
0
 extern private static void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
Exemple #10
0
 extern private static void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
Exemple #11
0
 extern private static void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
Exemple #12
0
 extern private static void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
Exemple #13
0
 extern private static void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
Exemple #14
0
 extern private static void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
 private static extern void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
Exemple #16
0
 extern private static float ICall_LightComponent_GetRange(LightComponent self);
Exemple #17
0
 extern private static int ICall_LightComponent_GetLightType(LightComponent self);
Exemple #18
0
 extern private static void ICall_LightComponent_SetRange(LightComponent self, float range);
 private static extern float ICall_LightComponent_GetIntensity(LightComponent self);
Exemple #20
0
 extern private static float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
 private static extern void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
Exemple #22
0
 extern private static void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
 private static extern float ICall_LightComponent_GetSpotExponent(LightComponent self);
Exemple #24
0
 extern private static float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
 private static extern void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
Exemple #26
0
 extern private static void ICall_LightComponent_SetSpotOuterAngle(LightComponent self, float outerAngle);
 private static extern void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
Exemple #28
0
 extern private static float ICall_LightComponent_GetSpotExponent(LightComponent self);
 private static extern void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
Exemple #30
0
 extern private static void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
 private static extern void ICall_LightComponent_SetRange(LightComponent self, float range);
 private static extern void ICall_LightComponent_Bind(LightComponent self);
 private static extern void ICall_LightComponent_SetSpotInnerAngle(LightComponent self, float innerAngle);
Exemple #34
0
 extern private static void ICall_LightComponent_Bind(LightComponent self);