灯光组件
상속: ScriptRuntime.Component
예제 #1
0
 private static extern void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
예제 #2
0
 private static extern void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
예제 #3
0
 private static extern void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
예제 #4
0
 private static extern float ICall_LightComponent_GetRange(LightComponent self);
예제 #5
0
 private static extern float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
예제 #6
0
 private static extern float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
예제 #7
0
 private static extern int ICall_LightComponent_GetLightType(LightComponent self);
예제 #8
0
 extern private static float ICall_LightComponent_GetIntensity(LightComponent self);
예제 #9
0
 extern private static void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
예제 #10
0
 extern private static void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
예제 #11
0
 extern private static void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
예제 #12
0
 extern private static void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
예제 #13
0
 extern private static void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
예제 #14
0
 extern private static void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
예제 #15
0
 private static extern void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
예제 #16
0
 extern private static float ICall_LightComponent_GetRange(LightComponent self);
예제 #17
0
 extern private static int ICall_LightComponent_GetLightType(LightComponent self);
예제 #18
0
 extern private static void ICall_LightComponent_SetRange(LightComponent self, float range);
예제 #19
0
 private static extern float ICall_LightComponent_GetIntensity(LightComponent self);
예제 #20
0
 extern private static float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
예제 #21
0
 private static extern void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
예제 #22
0
 extern private static void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
예제 #23
0
 private static extern float ICall_LightComponent_GetSpotExponent(LightComponent self);
예제 #24
0
 extern private static float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
예제 #25
0
 private static extern void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
예제 #26
0
 extern private static void ICall_LightComponent_SetSpotOuterAngle(LightComponent self, float outerAngle);
예제 #27
0
 private static extern void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
예제 #28
0
 extern private static float ICall_LightComponent_GetSpotExponent(LightComponent self);
예제 #29
0
 private static extern void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
예제 #30
0
 extern private static void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
예제 #31
0
 private static extern void ICall_LightComponent_SetRange(LightComponent self, float range);
예제 #32
0
 private static extern void ICall_LightComponent_Bind(LightComponent self);
예제 #33
0
 private static extern void ICall_LightComponent_SetSpotInnerAngle(LightComponent self, float innerAngle);
예제 #34
0
 extern private static void ICall_LightComponent_Bind(LightComponent self);