public IEnumerator PShapeIsResetWhenReenteringBoundsDebugMode() { sceneController.isDebugMode = true; yield return(SBC_Asserts.PShapeIsResetWhenReenteringBounds(scene)); sceneController.isDebugMode = false; }
public IEnumerator PShapeIsResetWhenReenteringBounds() { yield return(SBC_Asserts.PShapeIsResetWhenReenteringBounds(scene)); }