public IEnumerator PShapeIsInvalidatedWhenLeavingBoundsDebugMode() { sceneController.isDebugMode = true; yield return(SBC_Asserts.PShapeIsInvalidatedWhenLeavingBounds(scene)); sceneController.isDebugMode = false; }
public IEnumerator PShapeIsInvalidatedWhenLeavingBounds() { yield return(SBC_Asserts.PShapeIsInvalidatedWhenLeavingBounds(scene)); }