示例#1
0
            public override void Calculate(GSkill skill)
            {
                GPlayerWrapper player = skill.GetPlayer();

                player.SetPray(1);
            }
示例#2
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 public override int GetTime(GSkill skill)
 {
     return(500);
 }
示例#3
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 public override float GetPraydistance(GSkill skill)
 {
     return(15.000000f);
 }
示例#4
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 public override float GetCastdistance(GSkill skill)
 {
     return(10.000000f);
 }
示例#5
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 public override float GetRadius(GSkill skill)
 {
     return(20.000000f);
 }
示例#6
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 public override int GetExecutetime(GSkill skill)
 {
     return(1000);
 }
示例#7
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 public override int GetCooldowntime(GSkill skill)
 {
     return(13000);
 }
示例#8
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 public override float GetEffectdistance(GSkill skill)
 {
     return(7.000000f);
 }
示例#9
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 public override int GetEnmity(GSkill skill)
 {
     return(1);
 }
示例#10
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 public override float GetMpcost(GSkill skill)
 {
     return(1000.000000f);
 }
示例#11
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 public override int GetCoverage(GSkill skill)
 {
     return(40);
 }
示例#12
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        public override float GetMpcost(GSkill skill)
        {
            int skill_level = skill.GetLevel();

            return(5 * skill_level + 10);
        }
示例#13
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 public override float GetAngle(GSkill skill)
 {
     return(0.000001f);
 }