public override void Calculate(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); player.SetPray(1); }
public override int GetTime(GSkill skill) { return(500); }
public override float GetPraydistance(GSkill skill) { return(15.000000f); }
public override float GetCastdistance(GSkill skill) { return(10.000000f); }
public override float GetRadius(GSkill skill) { return(20.000000f); }
public override int GetExecutetime(GSkill skill) { return(1000); }
public override int GetCooldowntime(GSkill skill) { return(13000); }
public override float GetEffectdistance(GSkill skill) { return(7.000000f); }
public override int GetEnmity(GSkill skill) { return(1); }
public override float GetMpcost(GSkill skill) { return(1000.000000f); }
public override int GetCoverage(GSkill skill) { return(40); }
public override float GetMpcost(GSkill skill) { int skill_level = skill.GetLevel(); return(5 * skill_level + 10); }
public override float GetAngle(GSkill skill) { return(0.000001f); }