public override void Calculate(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); int skill_level = skill.GetLevel(); skill.SetCrithurt((skill_level * 0.02f)); player.SetPerform(1); }
public override void Calculate(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); int skill_level = skill.GetLevel(); skill.SetRatio((skill_level * 0.05f + 1.0f)); skill.SetCrithurt((skill_level * 0.15f)); skill.SetPlus(((86 * skill_level) + (skill_level * (skill_level * 4.2f)) + 785.0f)); player.SetPerform(1); }