void Start() { fader = new CustomFader(auraCamera, propertyFadeSettings); }
void Start() { fader = new CustomFader(visualEffectComponent, propertyFadeSettings); }
void Start() { fader = new CustomFader(gameObjectRenderer, material1, material2); }
void Start() { fader = new CustomFader(sceneGameObjects, propertyFadeSettings); }
void Start() { fader = new CustomFader(propertyFadeSettings); }
void Start() { fader = new CustomFader(auraVolume, propertyFadeSettings); }