예제 #1
0
 void Start()
 {
     fader = new CustomFader(auraCamera, propertyFadeSettings);
 }
예제 #2
0
 void Start()
 {
     fader = new CustomFader(visualEffectComponent, propertyFadeSettings);
 }
예제 #3
0
 void Start()
 {
     fader = new CustomFader(gameObjectRenderer, material1, material2);
 }
예제 #4
0
 void Start()
 {
     fader = new CustomFader(sceneGameObjects, propertyFadeSettings);
 }
예제 #5
0
 void Start()
 {
     fader = new CustomFader(propertyFadeSettings);
 }
예제 #6
0
 void Start()
 {
     fader = new CustomFader(auraVolume, propertyFadeSettings);
 }