示例#1
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 private static void GenerateHexagonUI()
 {
     QuickPolygon.Create("", MeshType.Hexagon, true);
 }
示例#2
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 private static void GenerateStarFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Star, true);
 }
示例#3
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 private static void GenerateSDiamondUI()
 {
     QuickPolygon.Create("", MeshType.Diamond, true);
 }
示例#4
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 private static void GenerateTriangleUI()
 {
     QuickPolygon.Create("", MeshType.Triangle, true);
 }
示例#5
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        public static void LoadPresetFor(string presetName, QuickPolygon shape, bool loadMesh = false)
        {
            PresetsRecord loadedPreset = presetsContainer.FindPresetByName(presetName);

            LoadPresetFor(loadedPreset, shape, loadMesh);
        }
示例#6
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 private static void GenerateStarUI()
 {
     QuickPolygon.Create("", MeshType.Star, true);
 }
示例#7
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 private static void GenerateHexagonFromMostUsedPreset()
 {
     QuickPolygon.CreateFromMostUsedPreset("", MeshType.Hexagon, false);
 }
示例#8
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 private static void GenerateHexagonFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Hexagon, true);
 }
示例#9
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 private static void GenerateDiamondFromMostUsedPreset()
 {
     QuickPolygon.CreateFromMostUsedPreset("", MeshType.Diamond, false);
 }
示例#10
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 private static void GenerateTriangleFromMostUsedPreset()
 {
     QuickPolygon.CreateFromMostUsedPreset("", MeshType.Triangle, false);
 }
示例#11
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 private static void GenerateStarFromMostUsedPreset()
 {
     QuickPolygon.CreateFromMostUsedPreset("", MeshType.Star, false);
 }
示例#12
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 private static void GeneratePentagonFromLastPreset()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Pentagon, false);
 }
示例#13
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 public static void SavePreset(QuickPolygon polygon, string name)
 {
     polygon.SaveAsPreset(name);
 }
示例#14
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 private static void GenerateDiamondFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Diamond, true);
 }
示例#15
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 private static void GenerateSquareUI()
 {
     QuickPolygon.Create("", MeshType.Square, true);
 }
示例#16
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 private static void GenerateTriangleFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Triangle, true);
 }
示例#17
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 private static void GenerateCircleUI()
 {
     QuickPolygon.Create("", MeshType.Circle, true);
 }
示例#18
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 private static void GenerateCircleFromMostUsedPresetUI()
 {
     QuickPolygon.CreateFromMostUsedPreset("", MeshType.Circle, true);
 }
示例#19
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 public void Update(QuickPolygon shape)
 {
     this.polySerialised = SerializationClass.Serialize(shape);
     this.meshType       = (int)shape.ShapeMeshIndex;
 }