private static void GenerateHexagonUI() { QuickPolygon.Create("", MeshType.Hexagon, true); }
private static void GenerateStarFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Star, true); }
private static void GenerateSDiamondUI() { QuickPolygon.Create("", MeshType.Diamond, true); }
private static void GenerateTriangleUI() { QuickPolygon.Create("", MeshType.Triangle, true); }
public static void LoadPresetFor(string presetName, QuickPolygon shape, bool loadMesh = false) { PresetsRecord loadedPreset = presetsContainer.FindPresetByName(presetName); LoadPresetFor(loadedPreset, shape, loadMesh); }
private static void GenerateStarUI() { QuickPolygon.Create("", MeshType.Star, true); }
private static void GenerateHexagonFromMostUsedPreset() { QuickPolygon.CreateFromMostUsedPreset("", MeshType.Hexagon, false); }
private static void GenerateHexagonFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Hexagon, true); }
private static void GenerateDiamondFromMostUsedPreset() { QuickPolygon.CreateFromMostUsedPreset("", MeshType.Diamond, false); }
private static void GenerateTriangleFromMostUsedPreset() { QuickPolygon.CreateFromMostUsedPreset("", MeshType.Triangle, false); }
private static void GenerateStarFromMostUsedPreset() { QuickPolygon.CreateFromMostUsedPreset("", MeshType.Star, false); }
private static void GeneratePentagonFromLastPreset() { QuickPolygon.CreateFromLastPreset("", MeshType.Pentagon, false); }
public static void SavePreset(QuickPolygon polygon, string name) { polygon.SaveAsPreset(name); }
private static void GenerateDiamondFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Diamond, true); }
private static void GenerateSquareUI() { QuickPolygon.Create("", MeshType.Square, true); }
private static void GenerateTriangleFromLastPresetUI() { QuickPolygon.CreateFromLastPreset("", MeshType.Triangle, true); }
private static void GenerateCircleUI() { QuickPolygon.Create("", MeshType.Circle, true); }
private static void GenerateCircleFromMostUsedPresetUI() { QuickPolygon.CreateFromMostUsedPreset("", MeshType.Circle, true); }
public void Update(QuickPolygon shape) { this.polySerialised = SerializationClass.Serialize(shape); this.meshType = (int)shape.ShapeMeshIndex; }