示例#1
0
 private static void GenerateSquareFromLastPreset()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Square, false);
 }
示例#2
0
 private static void GenerateCircleFromLastPreset()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Circle, false);
 }
示例#3
0
 private static void GenerateHexagonFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Hexagon, true);
 }
示例#4
0
 private static void GenerateTriangleFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Triangle, true);
 }
示例#5
0
 private static void GenerateDiamondFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Diamond, true);
 }
示例#6
0
 private static void GenerateStarFromLastPresetUI()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Star, true);
 }
示例#7
0
 private static void GeneratePentagonFromLastPreset()
 {
     QuickPolygon.CreateFromLastPreset("", MeshType.Pentagon, false);
 }