示例#1
0
 public PlayerValidate(DateTime dt, Player player)
     : base(dt, player)
 {
 }
示例#2
0
文件: Kick.cs 项目: txdv/psi
 public Kick(DateTime dt, Player player, string kicker)
     : base(dt, player)
 {
     Kicker = kicker;
 }
示例#3
0
文件: PlayerTrigger.cs 项目: txdv/psi
 public PlayerTrigger(DateTime dt, Player player, string trigger)
     : base(dt, player)
 {
     Trigger = trigger;
 }
示例#4
0
 public PlayerTriggerAgainst(DateTime dt, Player player, string trigger, Player target)
     : base(dt, player, trigger)
 {
     Target = target;
 }
示例#5
0
 public PlayerNameChange(DateTime dt, Player player, string name)
     : base(dt, player)
 {
     Name = name;
 }
示例#6
0
文件: PlayerSayTeam.cs 项目: txdv/psi
 public PlayerSayTeam(DateTime dt, Player player, string message)
     : base(dt, player, message)
 {
 }
示例#7
0
文件: PlayerConnect.cs 项目: txdv/psi
 public PlayerConnect(DateTime dt, Player player, string ipstring)
     : base(dt, player)
 {
     IPString = ipstring;
 }
示例#8
0
 public PlayerEnterGame(DateTime dt, Player player)
     : base(dt, player)
 {
 }
示例#9
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文件: PlayerKill.cs 项目: txdv/psi
 public PlayerKill(DateTime dt, Player attacker, Player victim, string weapon)
     : base(dt, attacker)
 {
     Victim = victim;
     Weapon = weapon;
 }
示例#10
0
文件: PlayerBase.cs 项目: txdv/psi
 public PlayerBase(DateTime dt, Player player)
     : base(dt)
 {
     Player = player;
 }
示例#11
0
文件: PlayerMessage.cs 项目: txdv/psi
 public PlayerMessage(DateTime dt, Player player, string message)
     : base(dt, player)
 {
     Message = message;
 }
示例#12
0
 public PlayerJoinTeam(DateTime dt, Player player, string team)
     : base(dt, player)
 {
     Team = team;
 }
示例#13
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 public PlayerDisconnect(DateTime dt, Player player)
     : base(dt, player)
 {
 }