public PlayerValidate(DateTime dt, Player player) : base(dt, player) { }
public Kick(DateTime dt, Player player, string kicker) : base(dt, player) { Kicker = kicker; }
public PlayerTrigger(DateTime dt, Player player, string trigger) : base(dt, player) { Trigger = trigger; }
public PlayerTriggerAgainst(DateTime dt, Player player, string trigger, Player target) : base(dt, player, trigger) { Target = target; }
public PlayerNameChange(DateTime dt, Player player, string name) : base(dt, player) { Name = name; }
public PlayerSayTeam(DateTime dt, Player player, string message) : base(dt, player, message) { }
public PlayerConnect(DateTime dt, Player player, string ipstring) : base(dt, player) { IPString = ipstring; }
public PlayerEnterGame(DateTime dt, Player player) : base(dt, player) { }
public PlayerKill(DateTime dt, Player attacker, Player victim, string weapon) : base(dt, attacker) { Victim = victim; Weapon = weapon; }
public PlayerBase(DateTime dt, Player player) : base(dt) { Player = player; }
public PlayerMessage(DateTime dt, Player player, string message) : base(dt, player) { Message = message; }
public PlayerJoinTeam(DateTime dt, Player player, string team) : base(dt, player) { Team = team; }
public PlayerDisconnect(DateTime dt, Player player) : base(dt, player) { }