public static void World(Matrix world)
 {
     GL11.MatrixMode(All11.Modelview);
     GL11.LoadIdentity();
     GL11.LoadMatrix(Matrix.ToFloatArray(world));
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }
 public static void View(Matrix view)
 {
     GL11.MatrixMode(All11.Viewport);
     GL11.LoadIdentity();
     GL11.LoadMatrix(Matrix.ToFloatArray(view));
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }
示例#3
0
 public static void WorldView(Matrix world, Matrix view)
 {
     GL11.MatrixMode(All11.Modelview);
     GL11.LoadMatrix(ref view.M11);
     GL11.MultMatrix(ref world.M11);
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }
 public static void Projection(Matrix projection)
 {
     GL11.MatrixMode(All11.Projection);
     GL11.LoadIdentity();
     GL11.LoadMatrix(Matrix.ToFloatArray(projection));
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }
示例#5
0
 public static void Projection(Matrix projection)
 {
     GL11.MatrixMode(All11.Projection);
     GL11.LoadMatrix(ref projection.M11);
     //GL11.Ortho(0, _device.DisplayMode.Width, _device.DisplayMode.Height, 0, -1, 1);
 }