public static void BlendFunc(All11 source, All11 dest) { if (source != _blendFuncSource && dest != _blendFuncDest) { source = _blendFuncSource; dest = _blendFuncDest; GL11.BlendFunc(source, dest); } }
public static void BlendFunc(All11 source, All11 dest) { if (source != _blendFuncSource && dest != _blendFuncDest) { source = _blendFuncSource; dest = _blendFuncDest; GL11.BlendFunc(source, dest); } }