/// <summary> /// Internal method to create a warning texture (bound when a texture unit is blank) /// </summary> protected void CreateWarningTexture() { // Generate warning texture int width = 8; int height = 8; // TODO convert to 5_6_5 unsafe { int *data = stackalloc int[width * height]; // 0xXXRRGGBB //yellow / black stripes for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { data[y * width + x] = (((x + y) % 8) < 4) ? 0x000000 : 0xFFFF00; } } // Create GL resource OpenGL.GenTextures(1, ref this._warningTextureID); GLESConfig.GlCheckError(this); OpenGL.BindTexture(All.Texture2D, this._warningTextureID); GLESConfig.GlCheckError(this); OpenGL.TexImage2D(All.Texture2D, 0, (int)All.Rgb, width, height, 0, All.Rgb, All.UnsignedByte, (IntPtr)data); GLESConfig.GlCheckError(this); } }
/// <summary> /// </summary> /// <param name="name"> </param> /// <param name="target"> </param> /// <param name="id"> </param> /// <param name="width"> </param> /// <param name="height"> </param> /// <param name="format"> </param> /// <param name="face"> </param> /// <param name="level"> </param> /// <param name="usage"> </param> /// <param name="crappyCard"> </param> /// <param name="writeGamma"> </param> /// <param name="fsaa"> </param> public GLESTextureBuffer(string basename, All targetfmt, int id, int width, int height, int format, int face, int level, BufferUsage usage, bool crappyCard, bool writeGamma, int fsaa) : base(0, 0, 0, Media.PixelFormat.Unknown, usage) { this._target = targetfmt; this._textureId = id; this._face = face; this._level = level; this._softwareMipmap = crappyCard; GLESConfig.GlCheckError(this); OpenGL.BindTexture(All.Texture2D, this._textureId); GLESConfig.GlCheckError(this); // Get face identifier this._faceTarget = this._target; // TODO verify who get this Width = width; Height = height; Depth = 1; _glInternalFormat = (All)format; Format = GLESPixelUtil.GetClosestAxiomFormat(_glInternalFormat); RowPitch = Width; SlicePitch = Height * Width; sizeInBytes = PixelUtil.GetMemorySize(Width, Height, Depth, Format); // Set up a pixel box _buffer = new PixelBox(Width, Height, Depth, Format); if (Width == 0 || Height == 0 || Depth == 0) { /// We are invalid, do not allocate a buffer return; } // Is this a render target? if (((int)Usage & (int)TextureUsage.RenderTarget) != 0) { // Create render target for each slice for (int zoffset = 0; zoffset < Depth; zoffset++) { string name = string.Empty; name = "rtt/" + GetHashCode() + "/" + basename; var target = new GLESSurfaceDescription(); target.Buffer = this; target.ZOffset = zoffset; RenderTexture trt = GLESRTTManager.Instance.CreateRenderTexture(name, target, writeGamma, fsaa); this._sliceTRT.Add(trt); Root.Instance.RenderSystem.AttachRenderTarget(this._sliceTRT[zoffset]); } } }
public void LoadFromImage(Bitmap bmp) { _bmp = bmp; GL.BindTexture(All.Texture2D, TexHandle); //GL.TexEnv(All.TextureEnv, All.TextureEnvMode, (float)All.Modulate); // setup texture parameters GL.TexParameterx(All.Texture2D, All.TextureMagFilter, (int)All.Linear); GL.TexParameterx(All.Texture2D, All.TextureMinFilter, (int)All.Linear); GL.TexParameterx(All.Texture2D, All.TextureWrapS, (int)All.ClampToEdge); GL.TexParameterx(All.Texture2D, All.TextureWrapT, (int)All.ClampToEdge); Android.Opengl.GLUtils.TexImage2D((int)All.Texture2D, 0, bmp, 0); }
/// <summary> /// </summary> /// <param name="data"> </param> /// <param name="dest"> </param> protected override void Upload(PixelBox data, BasicBox dest) { OpenGL.BindTexture(this._target, this._textureId); GLESConfig.GlCheckError(this); if (PixelUtil.IsCompressed(data.Format)) { if (data.Format != Format || !data.IsConsecutive) { throw new AxiomException("Compressed images must be consecutive, in the source format"); } if (data.Format != Format || !data.IsConsecutive) { throw new AxiomException("Compressed images must be consecutive, in the source format."); } All format = GLESPixelUtil.GetClosestGLInternalFormat(Format); // Data must be consecutive and at beginning of buffer as PixelStorei not allowed // for compressed formats if (dest.Left == 0 && dest.Top == 0) { OpenGL.CompressedTexImage2D(All.Texture2D, this._level, format, dest.Width, dest.Height, 0, data.ConsecutiveSize, data.Data); } else { OpenGL.CompressedTexSubImage2D(All.Texture2D, this._level, dest.Left, dest.Top, dest.Width, dest.Height, format, data.ConsecutiveSize, data.Data); } GLESConfig.GlCheckError(this); } else if (this._softwareMipmap) { if (data.Width != data.RowPitch) { //TODO throw new AxiomException("Unsupported Texture format!"); } if (data.Height * data.Width != data.SlicePitch) { //TODO throw new AxiomException("Unsupported Texture format!"); } OpenGL.PixelStore(All.UnpackAlignment, 1); GLESConfig.GlCheckError(this); BuildMipmaps(data); } else { if (data.Width != data.RowPitch) { //TODO throw new AxiomException("Unsupported Texture format!"); } if (data.Height * data.Width != data.SlicePitch) { //TODO throw new AxiomException("Unsupported Texture format!"); } if (((data.Width * PixelUtil.GetNumElemBytes(data.Format)) & 3) != 0) { // Standard alignment of 4 is not right OpenGL.PixelStore(All.UnpackAlignment, 1); GLESConfig.GlCheckError(this); } All form = GLESPixelUtil.GetGLOriginFormat(data.Format); All pix = GLESPixelUtil.GetGLOriginDataType(data.Format); GLESConfig.GlCheckError(this); GL.TexSubImage2D(this._faceTarget, this._level, dest.Left, dest.Top, dest.Width, dest.Height, GLESPixelUtil.GetGLOriginFormat(data.Format), GLESPixelUtil.GetGLOriginDataType(data.Format), data.Data); GLESConfig.GlCheckError(this); } OpenGL.PixelStore(All.UnpackAlignment, 4); GLESConfig.GlCheckError(this); }
/// <summary> /// </summary> protected override void createInternalResources() { // Convert to nearest power-of-two size if required Width = GLESPixelUtil.OptionalPO2(Width); Height = GLESPixelUtil.OptionalPO2(Height); Depth = GLESPixelUtil.OptionalPO2(Depth); //adjust format if required Format = TextureManager.Instance.GetNativeFormat(Graphics.TextureType.TwoD, Format, Usage); // Check requested number of mipmaps int maxMips = GLESPixelUtil.GetMaxMipmaps(Width, Height, Depth, Format); if (PixelUtil.IsCompressed(Format) && _mipmapCount == 0) { RequestedMipmapCount = 0; } _mipmapCount = RequestedMipmapCount; if (_mipmapCount > maxMips) { _mipmapCount = maxMips; } // Generate texture name OpenGL.GenTextures(1, ref this._textureID); GLESConfig.GlCheckError(this); // Set texture type OpenGL.BindTexture(All.Texture2D, this._textureID); GLESConfig.GlCheckError(this); // Set some misc default parameters, these can of course be changed later OpenGL.TexParameter(All.Texture2D, All.TextureMinFilter, (int)All.LinearMipmapNearest); GLESConfig.GlCheckError(this); OpenGL.TexParameter(All.Texture2D, All.TextureMagFilter, (int)All.Nearest); GLESConfig.GlCheckError(this); OpenGL.TexParameter(All.Texture2D, All.TextureWrapS, (int)All.ClampToEdge); GLESConfig.GlCheckError(this); OpenGL.TexParameter(All.Texture2D, All.TextureWrapT, (int)All.ClampToEdge); GLESConfig.GlCheckError(this); // If we can do automip generation and the user desires this, do so MipmapsHardwareGenerated = Root.Instance.RenderSystem.HardwareCapabilities.HasCapability(Capabilities.HardwareMipMaps) && !PixelUtil.IsCompressed(Format); if ((Usage & TextureUsage.AutoMipMap) == TextureUsage.AutoMipMap && RequestedMipmapCount > 0 && MipmapsHardwareGenerated) { OpenGL.TexParameter(All.Texture2D, All.GenerateMipmap, (int)All.True); GLESConfig.GlCheckError(this); } // Allocate internal buffer so that TexSubImageXD can be used // Internal format All format = GLESPixelUtil.GetClosestGLInternalFormat(Format, HardwareGammaEnabled); int width = Width; int height = Height; int depth = Depth; if (PixelUtil.IsCompressed(Format)) { // Compressed formats int size = PixelUtil.GetMemorySize(Width, Height, Depth, Format); // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not // accept a 0 pointer like normal glTexImageXD // Run through this process for every mipmap to pregenerate mipmap pyramid var tmpData = new byte[size]; IntPtr tmpDataptr = Memory.PinObject(tmpData); for (int mip = 0; mip <= MipmapCount; mip++) { size = PixelUtil.GetMemorySize(Width, Height, Depth, Format); OpenGL.CompressedTexImage2D(All.Texture2D, mip, format, width, height, 0, size, tmpDataptr); GLESConfig.GlCheckError(this); if (width > 1) { width = width / 2; } if (height > 1) { height = height / 2; } if (depth > 1) { depth = depth / 2; } } Memory.UnpinObject(tmpData); } else { // Run through this process to pregenerate mipmap pyramid for (int mip = 0; mip <= MipmapCount; mip++) { OpenGL.TexImage2D(All.Texture2D, mip, (int)format, width, height, 0, format, All.UnsignedByte, IntPtr.Zero); GLESConfig.GlCheckError(this); if (width > 1) { width = width / 2; } if (height > 1) { height = height / 2; } } } CreateSurfaceList(); // Get final internal format Format = GetBuffer(0, 0).Format; }
/// <summary> /// Detect which internal formats are allowed as RTT Also detect what combinations of stencil and depth are allowed with this internal format. /// </summary> private void DetectFBOFormats() { // Try all formats, and report which ones work as target int fb = 0, tid = 0; All target = All.Texture2D; for (int x = 0; x < (int)Media.PixelFormat.Count; x++) { LogManager.Instance.Write("[GLES] [DEBUG] testing PixelFormat : {0}", (Media.PixelFormat)x); this._props[x] = new FormatProperties(); this._props[x].Modes = new List <FormatProperties.Mode>(); this._props[x].IsValid = false; // Fetch GL format token All fmt = GLESPixelUtil.GetClosestGLInternalFormat((Media.PixelFormat)x); LogManager.Instance.Write("[GLES] [DEBUG] fmt={0}", fmt); if (fmt == All.Zero && x != 0) { continue; } // No test for compressed formats if (PixelUtil.IsCompressed((Media.PixelFormat)x)) { continue; } // Create and attach framebuffer OpenGLOES.GenRenderbuffers(1, ref fb); GLESConfig.GlCheckError(this); OpenGLOES.BindFramebuffer(All.FramebufferOes, fb); GLESConfig.GlCheckError(this); if (fmt != All.Zero) { // Create and attach texture OpenGL.GenTextures(1, ref tid); GLESConfig.GlCheckError(this); OpenGL.BindTexture(target, tid); GLESConfig.GlCheckError(this); // Set some default parameters OpenGL.TexParameterx(target, All.TextureMinFilter, (int)All.LinearMipmapNearest); GLESConfig.GlCheckError(this); OpenGL.TexParameterx(target, All.TextureMagFilter, (int)All.Nearest); GLESConfig.GlCheckError(this); OpenGL.TexParameterx(target, All.TextureWrapS, (int)All.ClampToEdge); GLESConfig.GlCheckError(this); OpenGL.TexParameterx(target, All.TextureWrapT, (int)All.ClampToEdge); GLESConfig.GlCheckError(this); OpenGL.TexImage2D(target, 0, (int)fmt, ProbeSize, ProbeSize, 0, fmt, All.UnsignedByte, IntPtr.Zero); GLESConfig.GlCheckError(this); OpenGLOES.FramebufferTexture2D(All.FramebufferOes, All.ColorAttachment0Oes, target, tid, 0); GLESConfig.GlCheckError(this); } // Check status All status = OpenGLOES.CheckFramebufferStatus(All.FramebufferOes); GLESConfig.GlCheckError(this); LogManager.Instance.Write("[GLES] [DEBUG] status={0}", status); // Ignore status in case of fmt==GL_NONE, because no implementation will accept // a buffer without *any* attachment. Buffers with only stencil and depth attachment // might still be supported, so we must continue probing. if (fmt == 0 || status == All.FramebufferCompleteOes) { this._props[x].IsValid = true; var str = new StringBuilder(); str.Append("FBO " + PixelUtil.GetFormatName((Media.PixelFormat)x) + " depth/stencil support: "); // For each depth/stencil formats for (int depth = 0; depth < DepthFormats.Length; ++depth) { if (DepthFormats[depth] != All.Depth24Stencil8Oes) { // General depth/stencil combination for (int stencil = 0; stencil < StencilFormats.Length; ++stencil) { if (TryFormat(DepthFormats[depth], StencilFormats[stencil])) { /// Add mode to allowed modes str.Append("D" + DepthBits[depth] + "S" + StencilBits[stencil] + " "); var mode = new FormatProperties.Mode(); mode.Depth = depth; mode.Stencil = stencil; this._props[x].Modes.Add(mode); } } //end for stencil } //end if else { // Packed depth/stencil format if (TryPacketFormat(DepthFormats[depth])) { /// Add mode to allowed modes str.Append("Packed-D" + DepthBits[depth] + "S8" + " "); var mode = new FormatProperties.Mode(); mode.Depth = depth; mode.Stencil = 0; //unused this._props[x].Modes.Add(mode); } } } //end for depth LogManager.Instance.Write(str.ToString()); } //end if // Delete texture and framebuffer #if AXIOM_PLATFORM_IPHONE // The screen buffer is 1 on iPhone OpenGLOES.BindFramebuffer(All.FramebufferOes, 1); #else OpenGLOES.BindFramebuffer(All.FramebufferOes, 0); #endif GLESConfig.GlCheckError(this); OpenGLOES.DeleteFramebuffers(1, ref fb); GLESConfig.GlCheckError(this); if (fmt != 0) { OpenGL.DeleteTextures(1, ref tid); } } //end for pixelformat count string fmtstring = string.Empty; for (int x = 0; x < (int)Media.PixelFormat.Count; x++) { if (this._props[x].IsValid) { fmtstring += PixelUtil.GetFormatName((Media.PixelFormat)x); } } LogManager.Instance.Write("[GLES] : Valid FBO targets " + fmtstring); }