/// <summary> /// </summary> /// <param name="p"> </param> internal void CopyFromFramebuffer(int p) { OpenGL.BindBuffer(All.Texture2D, this._textureId); GLESConfig.GlCheckError(this); OpenGL.CopyTexSubImage2D(All.Texture2D, this._level, 0, 0, 0, 0, Width, Height); GLESConfig.GlCheckError(this); }