常用方法
常用方法
常用方法
常用方法
public virtual void Dispose() { if (m_enabled) { m_enabled = false; bool success = BulletSimAPI.DestroyConstraint2(m_world.ptr, m_constraint.ptr); m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); m_constraint.ptr = System.IntPtr.Zero; } }