Пример #1
0
 public virtual void Dispose()
 {
     if (m_enabled)
     {
         m_enabled = false;
         bool success = BulletSimAPI.DestroyConstraint2(m_world.ptr, m_constraint.ptr);
         m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success);
         m_constraint.ptr = System.IntPtr.Zero;
     }
 }