示例#1
0
 public BSHingeConstraint(BulletSim world, BulletBody obj1, BulletBody obj2,
                          Vector3 pivotInA, Vector3 pivotInB,
                          Vector3 axisInA, Vector3 axisInB,
                          bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
 {
     m_world      = world;
     m_body1      = obj1;
     m_body2      = obj2;
     m_constraint = new BulletConstraint(
         BulletSimAPI.CreateHingeConstraint2(m_world.ptr, m_body1.ptr, m_body2.ptr,
                                             pivotInA, pivotInB,
                                             axisInA, axisInB,
                                             useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
     m_enabled = true;
 }