public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public OrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
示例#5
0
 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
示例#6
0
 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix42 <float> >)uniform;
 }
 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
 public CameraEyeHighUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
示例#9
0
 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
示例#10
0
 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
示例#13
0
 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector2F>)uniform;
 }
 public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
示例#15
0
 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportOrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
示例#17
0
 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
示例#19
0
 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector2F>)uniform;
 }
 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix42<float>>)uniform;
 }
示例#22
0
 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
示例#23
0
 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
示例#30
0
 public CameraEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
 public CameraLightPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }