コード例 #1
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 public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #2
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 public OrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #3
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 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #4
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
コード例 #5
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
コード例 #6
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 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix42 <float> >)uniform;
 }
コード例 #7
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
コード例 #8
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 public CameraEyeHighUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
コード例 #9
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
コード例 #10
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
コード例 #11
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 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
コード例 #12
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 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #13
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 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector2F>)uniform;
 }
コード例 #14
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 public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #15
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #16
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 public ViewportOrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #17
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 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #19
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 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #20
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 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector2F>)uniform;
 }
コード例 #21
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 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix42<float>>)uniform;
 }
コード例 #22
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #23
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #24
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 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
コード例 #25
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
コード例 #26
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 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #27
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 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
コード例 #28
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 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
コード例 #29
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
コード例 #30
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 public CameraEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
コード例 #31
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 public CameraLightPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }