public PerspectiveMatrixUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public OrthographicMatrixUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public ViewportTransformationMatrixUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public SunPositionUniform(Uniform uniform) { _uniform = (Uniform <Vector3F>)uniform; }
public ViewportUniform(Uniform uniform) { _uniform = (Uniform <Vector4F>)uniform; }
public ModelZToClipCoordinatesUniform(Uniform uniform) { _uniform = (Uniform <Matrix42 <float> >)uniform; }
public Wgs84HeightUniform(Uniform uniform) { _uniform = (Uniform<float>)uniform; }
public CameraEyeHighUniform(Uniform uniform) { _uniform = (Uniform <Vector3F>)uniform; }
public ViewportUniform(Uniform uniform) { _uniform = (Uniform<Vector4F>)uniform; }
public SunPositionUniform(Uniform uniform) { _uniform = (Uniform<Vector3F>)uniform; }
public LightPropertiesUniform(Uniform uniform) { _uniform = (Uniform<Vector4F>)uniform; }
public WindowToWorldNearPlaneUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public InverseViewportDimensionsUniform(Uniform uniform) { _uniform = (Uniform <Vector2F>)uniform; }
public PerspectiveMatrixUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public ModelMatrixUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public ViewportOrthographicMatrixUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public PixelSizePerDistanceUniform(Uniform uniform) { _uniform = (Uniform <float>)uniform; }
public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public InverseViewportDimensionsUniform(Uniform uniform) { _uniform = (Uniform<Vector2F>)uniform; }
public ModelZToClipCoordinatesUniform(Uniform uniform) { _uniform = (Uniform<Matrix42<float>>)uniform; }
public ViewMatrixUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public ViewMatrixUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public LightPropertiesUniform(Uniform uniform) { _uniform = (Uniform <Vector4F>)uniform; }
public Wgs84HeightUniform(Uniform uniform) { _uniform = (Uniform <float>)uniform; }
public WindowToWorldNearPlaneUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public ViewportTransformationMatrixUniform(Uniform uniform) { _uniform = (Uniform<Matrix4F>)uniform; }
public PixelSizePerDistanceUniform(Uniform uniform) { _uniform = (Uniform<float>)uniform; }
public ModelMatrixUniform(Uniform uniform) { _uniform = (Uniform <Matrix4F>)uniform; }
public CameraEyeUniform(Uniform uniform) { _uniform = (Uniform<Vector3F>)uniform; }
public CameraLightPositionUniform(Uniform uniform) { _uniform = (Uniform<Vector3F>)uniform; }