public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public OrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Пример #4
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
Пример #5
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
Пример #6
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 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix42 <float> >)uniform;
 }
Пример #7
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
 public CameraEyeHighUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
Пример #9
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
Пример #10
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Пример #13
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 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector2F>)uniform;
 }
 public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Пример #15
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportOrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Пример #17
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 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
Пример #19
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 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector2F>)uniform;
 }
 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix42<float>>)uniform;
 }
Пример #22
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
Пример #23
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
Пример #25
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
Пример #29
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Пример #30
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 public CameraEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
 public CameraLightPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }