public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public OrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Exemplo n.º 4
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
Exemplo n.º 5
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
Exemplo n.º 6
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 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix42 <float> >)uniform;
 }
Exemplo n.º 7
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
 public CameraEyeHighUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector3F>)uniform;
 }
Exemplo n.º 9
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 public ViewportUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
Exemplo n.º 10
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 public SunPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
Exemplo n.º 11
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 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector4F>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Exemplo n.º 13
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 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector2F>)uniform;
 }
 public PerspectiveMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Exemplo n.º 15
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportOrthographicMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Exemplo n.º 17
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 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
Exemplo n.º 19
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 public ModelViewPerspectiveMatrixRelativeToEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public InverseViewportDimensionsUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector2F>)uniform;
 }
 public ModelZToClipCoordinatesUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix42<float>>)uniform;
 }
Exemplo n.º 22
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
Exemplo n.º 23
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 public ViewMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
 public LightPropertiesUniform(Uniform uniform)
 {
     _uniform = (Uniform <Vector4F>)uniform;
 }
Exemplo n.º 25
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 public Wgs84HeightUniform(Uniform uniform)
 {
     _uniform = (Uniform <float>)uniform;
 }
 public WindowToWorldNearPlaneUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public ViewportTransformationMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform<Matrix4F>)uniform;
 }
 public PixelSizePerDistanceUniform(Uniform uniform)
 {
     _uniform = (Uniform<float>)uniform;
 }
Exemplo n.º 29
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 public ModelMatrixUniform(Uniform uniform)
 {
     _uniform = (Uniform <Matrix4F>)uniform;
 }
Exemplo n.º 30
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 public CameraEyeUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }
 public CameraLightPositionUniform(Uniform uniform)
 {
     _uniform = (Uniform<Vector3F>)uniform;
 }