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C# (CSharp) OpenGL Gl.CreateBuffers示例
编程语言:
C# (CSharp)
命名空间/包名称:
OpenGL
类/类型:
Gl
方法/功能:
CreateBuffers
hotexamples.com的示例:
1
C# (CSharp) OpenGL Gl.CreateBuffers - 已找到1个示例
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OpenGL.Gl.CreateBuffers
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
BindBuffer(14)
BindFramebuffer(11)
DrawElements(9)
DeleteTextures(8)
DeleteVertexArrays(6)
BindTexture(6)
DeleteFramebuffers(5)
BufferData(5)
CompileShader(4)
BindTransformFeedback(4)
CreateProgram(4)
DeleteShader(4)
CreateVBO(4)
DeleteBuffer(4)
EnableClientState(4)
AttachShader(4)
DeleteRenderbuffers(3)
BindRenderbuffer(3)
BindAPI(3)
BufferSubData(3)
DeleteProgram(3)
Clear(3)
DisableClientState(3)
DisableVertexAttribArray(2)
BindBufferBase(2)
DrawArrays(2)
DrawBuffers(2)
BindAPIFunction(2)
DrawElementsInstanced(2)
DetachShader(1)
Disable(1)
DisableVertexArrayAttrib(1)
DeleteVertexArray(1)
DeleteTransformFeedbacks(1)
DeleteTexture(1)
DrawBuffer(1)
DeleteQueries(1)
ActiveTexture(1)
CreateFramebuffers(1)
DeleteNamedStringARB(1)
ClearDepth(1)
Begin(1)
BeginQuery(1)
BeginTransformFeedback(1)
BindAttribLocation(1)
BindBufferRange(1)
BindFragDataLocation(1)
CheckFramebufferStatus(1)
ClearColor(1)
ClearStencil(1)
常用方法
BindBuffer (14)
BindFramebuffer (11)
DrawElements (9)
DeleteTextures (8)
DeleteVertexArrays (6)
BindTexture (6)
DeleteFramebuffers (5)
BufferData (5)
CompileShader (4)
BindTransformFeedback (4)
常用方法
CreateProgram (4)
DeleteShader (4)
CreateVBO (4)
DeleteBuffer (4)
EnableClientState (4)
AttachShader (4)
DeleteRenderbuffers (3)
BindRenderbuffer (3)
BindAPI (3)
BufferSubData (3)
DeleteProgram (3)
Clear (3)
DisableClientState (3)
DisableVertexAttribArray (2)
BindBufferBase (2)
DrawArrays (2)
DrawBuffers (2)
BindAPIFunction (2)
DrawElementsInstanced (2)
DetachShader (1)
常用方法
DeleteProgram (3)
Clear (3)
DisableClientState (3)
DisableVertexAttribArray (2)
BindBufferBase (2)
DrawArrays (2)
DrawBuffers (2)
BindAPIFunction (2)
DrawElementsInstanced (2)
DetachShader (1)
Disable (1)
DisableVertexArrayAttrib (1)
DeleteVertexArray (1)
DeleteTransformFeedbacks (1)
DeleteTexture (1)
DrawBuffer (1)
DeleteQueries (1)
ActiveTexture (1)
CreateFramebuffers (1)
DeleteNamedStringARB (1)
ClearDepth (1)
Begin (1)
BeginQuery (1)
BeginTransformFeedback (1)
BindAttribLocation (1)
BindBufferRange (1)
BindFragDataLocation (1)
CheckFramebufferStatus (1)
ClearColor (1)
ClearStencil (1)
常用方法
Disable (1)
DisableVertexArrayAttrib (1)
DeleteVertexArray (1)
DeleteTransformFeedbacks (1)
DeleteTexture (1)
DrawBuffer (1)
DeleteQueries (1)
ActiveTexture (1)
CreateFramebuffers (1)
DeleteNamedStringARB (1)
ClearDepth (1)
Begin (1)
BeginQuery (1)
BeginTransformFeedback (1)
BindAttribLocation (1)
BindBufferRange (1)
BindFragDataLocation (1)
CheckFramebufferStatus (1)
ClearColor (1)
ClearStencil (1)
DeleteFramebuffer (1)
ColorPointer (1)
CompileShaderIncludeARB (1)
CompressedTexImage2D (1)
CopyTexImage2D (1)
CreateBuffers (1)
ActiveVaryingNV (1)
CreateTextures (1)
CreateVertexArrays (1)
HasExtensions (1)
Gl Class Documentation
示例#1
0
显示文件
public unsafe DataBuffer() { fixed(uint *addr = &_hdc) { Gl.CreateBuffers(1, addr); } }
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