示例#1
0
        protected virtual void Dispose(bool disposing)
        {
            if (DepthID != 0 || BufferID != 0 || TextureID != null)
            {
                Gl.DeleteTextures(TextureID.Length, TextureID);
                Gl.DeleteFramebuffer(BufferID);
                Gl.DeleteFramebuffer(DepthID);

                BufferID  = 0;
                DepthID   = 0;
                TextureID = null;
            }
        }