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C# (CSharp) OpenGL Gl.CreateBuffers Exemples
Langage de programmation:
C# (CSharp)
Espace de nommage/Pack:
OpenGL
Class/Type:
Gl
Méthode/Fonction:
CreateBuffers
Exemples au hotexamples.com:
1
C# (CSharp) OpenGL Gl.CreateBuffers - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
OpenGL.Gl.CreateBuffers
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
BindBuffer(14)
BindFramebuffer(11)
DrawElements(9)
DeleteTextures(8)
DeleteVertexArrays(6)
BindTexture(6)
DeleteFramebuffers(5)
BufferData(5)
CompileShader(4)
BindTransformFeedback(4)
CreateProgram(4)
DeleteShader(4)
CreateVBO(4)
DeleteBuffer(4)
EnableClientState(4)
AttachShader(4)
DeleteRenderbuffers(3)
BindRenderbuffer(3)
BindAPI(3)
BufferSubData(3)
DeleteProgram(3)
Clear(3)
DisableClientState(3)
DisableVertexAttribArray(2)
BindBufferBase(2)
DrawArrays(2)
DrawBuffers(2)
BindAPIFunction(2)
DrawElementsInstanced(2)
DetachShader(1)
Disable(1)
DisableVertexArrayAttrib(1)
DeleteVertexArray(1)
DeleteTransformFeedbacks(1)
DeleteTexture(1)
DrawBuffer(1)
DeleteQueries(1)
ActiveTexture(1)
CreateFramebuffers(1)
DeleteNamedStringARB(1)
ClearDepth(1)
Begin(1)
BeginQuery(1)
BeginTransformFeedback(1)
BindAttribLocation(1)
BindBufferRange(1)
BindFragDataLocation(1)
CheckFramebufferStatus(1)
ClearColor(1)
ClearStencil(1)
Méthodes fréquemment utilisées
BindBuffer (14)
BindFramebuffer (11)
DrawElements (9)
DeleteTextures (8)
DeleteVertexArrays (6)
BindTexture (6)
DeleteFramebuffers (5)
BufferData (5)
CompileShader (4)
BindTransformFeedback (4)
Méthodes fréquemment utilisées
CreateProgram (4)
DeleteShader (4)
CreateVBO (4)
DeleteBuffer (4)
EnableClientState (4)
AttachShader (4)
DeleteRenderbuffers (3)
BindRenderbuffer (3)
BindAPI (3)
BufferSubData (3)
DeleteProgram (3)
Clear (3)
DisableClientState (3)
DisableVertexAttribArray (2)
BindBufferBase (2)
DrawArrays (2)
DrawBuffers (2)
BindAPIFunction (2)
DrawElementsInstanced (2)
DetachShader (1)
Méthodes fréquemment utilisées
DeleteProgram (3)
Clear (3)
DisableClientState (3)
DisableVertexAttribArray (2)
BindBufferBase (2)
DrawArrays (2)
DrawBuffers (2)
BindAPIFunction (2)
DrawElementsInstanced (2)
DetachShader (1)
Disable (1)
DisableVertexArrayAttrib (1)
DeleteVertexArray (1)
DeleteTransformFeedbacks (1)
DeleteTexture (1)
DrawBuffer (1)
DeleteQueries (1)
ActiveTexture (1)
CreateFramebuffers (1)
DeleteNamedStringARB (1)
ClearDepth (1)
Begin (1)
BeginQuery (1)
BeginTransformFeedback (1)
BindAttribLocation (1)
BindBufferRange (1)
BindFragDataLocation (1)
CheckFramebufferStatus (1)
ClearColor (1)
ClearStencil (1)
Méthodes fréquemment utilisées
Disable (1)
DisableVertexArrayAttrib (1)
DeleteVertexArray (1)
DeleteTransformFeedbacks (1)
DeleteTexture (1)
DrawBuffer (1)
DeleteQueries (1)
ActiveTexture (1)
CreateFramebuffers (1)
DeleteNamedStringARB (1)
ClearDepth (1)
Begin (1)
BeginQuery (1)
BeginTransformFeedback (1)
BindAttribLocation (1)
BindBufferRange (1)
BindFragDataLocation (1)
CheckFramebufferStatus (1)
ClearColor (1)
ClearStencil (1)
DeleteFramebuffer (1)
ColorPointer (1)
CompileShaderIncludeARB (1)
CompressedTexImage2D (1)
CopyTexImage2D (1)
CreateBuffers (1)
ActiveVaryingNV (1)
CreateTextures (1)
CreateVertexArrays (1)
HasExtensions (1)
Gl Class Documentation
Exemple #1
0
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public unsafe DataBuffer() { fixed(uint *addr = &_hdc) { Gl.CreateBuffers(1, addr); } }
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