示例#1
0
        protected virtual void Dispose(bool disposing)
        {
            // first try to dispose of the vertex array
            if (ID != 0)
            {
                Gl.DeleteVertexArray(ID);

                ID = 0;
            }

            // children must be disposed of separately since OpenGL 2.1 will not have a vertex array
            if (DisposeChildren)
            {
                for (int i = 0; i < vbos.Length; i++)
                {
                    if (vbos[i].BufferTarget == BufferTarget.ElementArrayBuffer && !DisposeElementArray)
                    {
                        continue;
                    }
                    vbos[i].Dispose();
                }
            }
        }