public static void CreateObiRopeSection()
 {
     ObiEditorUtils.CreateAsset <ObiRopeSection> ();
 }
示例#2
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 public static void CreateObiCollisionMaterial()
 {
     ObiEditorUtils.CreateAsset <ObiCollisionMaterial> ();
 }
 public static void CreateObiParticleCache()
 {
     ObiEditorUtils.CreateAsset <ObiParticleCache> ();
 }
 public static void CreateObiTriangleSkinMap()
 {
     ObiEditorUtils.CreateAsset <ObiTriangleSkinMap> ();
 }
示例#5
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 public static void CreateObiMesh()
 {
     ObiEditorUtils.CreateAsset <ObiMeshTopology> ();
 }
示例#6
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 public static void CreateDistanceField()
 {
     ObiEditorUtils.CreateAsset <ObiDistanceField> ();
 }
 public static void CreateObiEmitterMaterialGranular()
 {
     ObiEditorUtils.CreateAsset <ObiEmitterMaterialGranular> ();
 }
 public static void CreateObiEmitterMaterialFluid()
 {
     ObiEditorUtils.CreateAsset <ObiEmitterMaterialFluid> ();
 }